Genshin Impact Revenue and Usage Statistics (2026)

Genshin Impact is a free-to-play open-world action role-playing game developed by Chinese gaming company miHoYo, operating internationally under the HoYoverse brand. Released on September 28, 2020, the game takes place in the fantasy world of Teyvat, where players explore different regions, complete quests, battle enemies, and collect playable characters through a gacha-based monetization system.

Available on mobile devices, PC, and consoles, Genshin Impact became one of the most commercially successful cross-platform games following its global launch. Its combination of open-world exploration, character collection, regular content updates, and live-service events has supported a substantial international audience.

As of 2026, Genshin Impact has surpassed $5 billion in cumulative mobile consumer spending according to data.ai’s historical reporting, while other industry estimates place lifetime mobile revenue above $6 billion under different measurement methodologies.

The game continues to generate millions of downloads and significant in-app purchase revenue annually. However, recent market intelligence indicates that its mobile earnings have declined from the peak levels recorded during its first several years.

  • Genshin Impact Release Date (iOS and Android): 28 September 2020
  • Publisher: miHoYo
  • Genshin Impact Official Website: https://genshin.mihoyo.com/en
  • Platforms: iOS, Android, Windows, PS4
  • Google Play: Store Link
  • App Store: Store Link
  • Genshin Impact: 12 Minutes of Gameplay (by IGN)

Genshin Impact Usage Statistics

  • Genshin Impact has accumulated approximately 239.3 million lifetime mobile downloads, according to AppMagic-based data published in 2026. This estimate covers mobile installations and does not include downloads on PC or consoles.
  • In 2025, Genshin Impact generated approximately 22.3 million worldwide mobile downloads, compared with 32.2 million in 2024. This represents a year-over-year decline of approximately 31%, based on the same AppMagic dataset.
  • During the portion of 2026 covered by the available AppMagic dataset, Genshin Impact recorded approximately 8.5 million additional mobile downloads. This is a year-to-date figure from the source snapshot, not a full-year total.
  • According to Sensor Tower’s publicly accessible app intelligence data, Genshin Impact generated approximately 300,000 worldwide iOS downloads and 800,000 worldwide Android downloads in their respective recent monthly reporting snapshots. The estimates may refer to different reporting periods.
  • Google Play places Genshin Impact within the 100 million to 500 million Android install range, according to Sensor Tower’s public Google Play overview.
  • In May 2025, Genshin Impact attracted approximately 2.41 million new mobile downloads worldwide, according to historical mobile market intelligence figures.
  • Genshin Impact recorded approximately 6.27 million monthly active mobile users in May 2025, according to previously reported Statista data. This is a historical mobile-specific figure and should not be interpreted as the game’s total cross-platform player count.
  • By December 2022, Genshin Impact had accumulated approximately 126.4 million worldwide downloads across the App Store and Google Play, according to Sensor Tower.
  • In the first quarter of 2022, Genshin Impact had reached approximately 118 million cumulative mobile downloads globally.
  • Before its global launch in September 2020, approximately 5.3 million players had pre-registered for Genshin Impact outside China.
  • Within four days of its release, Genshin Impact generated approximately 17 million downloads worldwide across the App Store and Google Play, according to App Annie.
  • As of December 2022, Genshin Impact hit 126.4 million global downloads across the App Store and Google Play, according to Sensor Tower.
  • As of Q1 2022, Genshin Impact generated 118 million downloads globally across the App Store and Google Play.
  • Genshin Impact was the most talked about video game on Twitter in 2021. The game was also among the most searched games worldwide on Google in 2021.
  • In May 2025, Genshin Impact attracted 2.41 million new downloads globally and brought in $27.7 million in in-app purchase revenue for the month.
Statistic: Number of Genshin Impact app downloads worldwide from September 2020 to June 2021 (in millions) | Statista
  • In May 2025, Genshin Impact’s mobile app counted around 6.27 million active users for the month. (Statista)
  • Before its global launch, 5.3 million people pre registered to the game outside of China. (South China Morning Post)
  • Genshin Impact ranked #2 in grossing mobile games worldwide in its launch week, making it the biggest global launch ever in Chinese game market. (Sensor Tower)
  • In its first four days, Genshin Impact hit 17 million global downloads on Google Play and the App Store. (App Annie)
  • Hours after its launch, Genshin Impact reached more than 110,000 concurrent viewers on Twitch, making it more popular than Fortnite for the day. (South China Morning Post)

Genshin Impact Annual Downloads

The following table presents Genshin Impact’s estimated annual mobile downloads from 2020 through the available 2026 reporting period.

Source: AppMagic data reported by Udonis in 2026. Figures are estimates and may exclude certain third-party Android distribution channels.

Genshin Impact Revenue Statistics

High-level Genshin Impact accounts, especially those with rare characters and items, have become highly sought after. In some extreme cases, these accounts are being sold for over $20,000. This phenomenon highlights the intense dedication of the player base and the high value placed on exclusive in-game content.

  • Genshin Impact has generated approximately $4.8 billion in lifetime mobile revenue under AppMagic’s net revenue methodology, according to data published in 2026. This estimate differs from gross consumer spending figures reported by other market intelligence providers.
  • AppMagic-based data indicates that Genshin Impact generated approximately $344.2 million in mobile revenue in 2025, compared with $482.7 million in 2024. This represents a year-over-year decline of approximately 29%.
  • As of January 2024, Genshin Impact broke record as the fastest mobile game to reach $5 billion in global consumer spending.
  • In 2024, Genshin Impact brought in $710 million in revenue — marking the first full year its earnings fell below the billion-dollar mark.

Genshin Impact Annual Revenue

The following table presents Genshin Impact’s estimated annual mobile revenue according to AppMagic-based data.

Source: AppMagic data reported by Udonis in 2026. Figures represent estimated mobile in-app purchase revenue after platform fees and applicable taxes, not total gross consumer spending. They exclude PC and console revenue and may omit third-party Android stores.

Genshin Impact Monthly Revenue (2026)

According to Sensor Tower’s publicly accessible mobile app intelligence data, Genshin Impact generated the following estimated monthly revenue in recent reporting snapshots:

Source: Sensor Tower, publicly accessible iOS and Android app overviews. These estimates were retrieved in October 2026 but may refer to different reporting periods. They are not audited financial results.

Genshin Impact Lifetime Revenue

Genshin Impact has achieved several major lifetime revenue milestones since its launch in September 2020.

Note: These milestones are drawn from different market intelligence providers and use potentially different gross spending estimates, geographical coverage, and distribution channel inclusion rules. They should not be treated as a single audited revenue series.

Genshin Impact Revenue by Country

Genshin Impact has historically generated substantial mobile revenue in China, Japan, and the United States.

According to data.ai’s January 2024 analysis, the following markets contributed the most to the game’s first $5 billion in mobile consumer spending.

Source: data.ai, January 2024. China figures refer to iOS spending and do not include third-party Android app stores.

Written by Sophie Blake

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