Call of Duty: Mobile surpasses $14 million in its first week in China

Activision’s Call of Duty: Mobile generated more than $14 million in player spending during its first week in China, according to Sensor Tower. The popular title was launched in China on Christmas day on the country’s App Store. 

In its first week, the title became No. 4 revenue-generating game in China. SensorTower stated that Call of Duty: Mobile accumulated over $25 million across the App Store and Google Play in its first week and ranked No. 9 among revenue-generating mobile games worldwide. 

As of December 31, the App Store accounted for the 61% of CoD: Mobile’s all player spending. Lifetime revenue for Call of Duty: Mobile was reached around $644 million at the end of December. 

The United States accounted for $287 million of the title’s all player spending while Japan ranks No. 2 for player spending, and Germany ranks No. 3.

When it comes to downloads, Call of Duty: Mobile has accumulated more than 300 million downloads, with the U.S. once again ranking No. 1 with more than 54 million downloads, followed by Brazil and China. 

Back in September, we had covered that more than 46 million players have pre-registered for the title in China. 

In the second quarter of 2020, Call of Duty Mobile had seen sequential quarterly growth in engagement and player investment, benefiting from both shelter-in-place and updates for seasonal content and gameplay improvements. The game released three seasons in Q2 and each generated more net bookings per day than the prior. 

After Fortnite’s removal from the app stores, Call of Duty: Mobile had seen an increase of 69% in revenue in the United States week-on-week in the seven days following the removal of Fortnite.

Written by Jordan Bevan

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