Unity Revenue Statistics (2026)

For creating video games and simulations for computers, consoles, and mobile devices, Unity Technologies created a cross-platform game engine. In 2005, during Apple’s Worldwide Developers Conference, it was initially revealed as being just for OS X, but it has subsequently been expanded to support 27 systems. Other sectors than video games have embraced and utilised the Unity game engine, including those in film, the car industry, architecture, engineering, and construction.

Unity Technologies Company Overview

Founded DateAugust 2, 2004
FoundersNicholas Francis, David Helgason, Joachim Ante
HeadquarterSan Francisco, CA
CrunchbaseProfile Link
Stock SymbolNYSE:U

Unity Revenue Statistics

  • For the fourth quarter of 2025, Unity reported revenue of $503 million, up 10% year-over-year. Create Solutions revenue for the quarter was $165 million, while Grow Solutions revenue reached $338 million.
  • For the full year 2025, Unity reported a record revenue of $1.85 billion, compared to $1.81 million for the full year 2024.
  • For the first quarter of 2026, the company expects to have a revenue between $480 and $490 million.

  • On November 7, 2022, Unity completed the merger with Tel Aviv-based app business platform ironSource. The companies first announced their plans to join forces in July 2022. As stated in the announcement, ironSource is now a wholly-owned subsidiary of Unity. Unity rejected a $17 billion unsolicited takeover bid from AppLovin in August 2022.

Latest Unity News

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Tripledot acquires Supersonic from Unity in $40 million hybrid-casual expansion

Tripledot Studios has agreed to acquire Supersonic, Unity’s mobile game publishing business, in a $40 million deal aimed at strengthening its position in the hybrid-casual games market. The transaction expands Tripledot’s publishing capabilities by combining its portfolio of live-operated titles with Supersonic’s developer network and publishing expertise. Founded in 2019, Supersonic has worked with hundreds […] More

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Written by Maya Robertson

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